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Quick draft forgotten realms
Quick draft forgotten realms








quick draft forgotten realms

Many of the "waterfront" buildings had deep basements due to rising street levels with time. The "turning basin" had a "light well" atop of it – an opening that was smaller in size than the basin itself. With time and Arrabar's growth, most canals were roofed over. Many of the buildings in the canal-honeycombed district could be described as being on the "waterfront." Some "waterfront" places, such as the sprawling tavern of the Crying Claw had small docks where visitors could leave their boats tied up until they were ready to leave the establishment. The canals were used by civilians and boats transporting trade goods and narrowboat barges that transported the city's trash and waste to the Shallows (a monster-infested bay down the coast outside the city). The canals converged on the "turning basin" south of the Warehouse District and stretched to the sea. Īnother distinction Arrabar had from many other metropolises were numerous canals that honeycombed the Port District and stretched towards neighboring boroughs of the city – the Netherwaters, or simply "Nethers" or "Below" (collective terms that covered the canals, its docks, and the basin). It was circled by barracks and fortifications, staffed by Lord Wianar's personal army.

quick draft forgotten realms

It comprised a stately dome that glittered with gold and silver. The grandest structure in Arrabar was the Generon, the palace of the Lord of Arrabar, located in the Governor District. To the north laid the Warehouse District, Merchants District to the south, and the Living District to the east. The west-most part of the city was the Port District. The city of Arrabar was a sprawling port megapolis, neatly sectioned into several districts nestled around the central Governor District. The city was filled with lush gardens, exotic plants, vines crawling up trellises, and unending hanging pots and planters inside and on the city streets. One of the most distinctive features of Arrabar was greenery. Only several strategically planned and well-defended harbors in the cities of Hlath and Arrabar were deep enough to allow deep-draft sea vessels to dock. The most crucial part of Arrabar were its docks and harbors. The sleepy city was an ancient and sprawling megapolis, though the people kept it tidy, clean, and maintained.










Quick draft forgotten realms